Episode 6 of Aes-y Listening is out! We’re at the one-third mark for the Tao Te Ching.
We also have episode 7 of Aes-y Listening uploaded, which is the next 9 sections.
Expect a change of pace in the next couple episodes.
Episode 5 of Aes-y Listening is out! We continue with the Tao Te Ching with the next nine parts.
Episode 4 of Aes-y Listening is up! We start into the Tao Te Ching, one of the classic Taoist works. It’s a significant influence on Zhengqi culture.
The next two episodes of Aes-y Listening are online!
In episode 2, we read “I, Pencil” by Leonard Read. It’s a wonderful short essay that references one of the concepts we include in the game: the invisible hand. In Aes, that’s the title we grant our GM.
For episode 3, we read the foreword and afterword for “I, Pencil,” providing context for the essay in history.
Announcing a new regular video series: Aes-y Listening.
People who have bought a copy of the book have noticed we list many books as “sources.” A lot of classic philosophical works went into the design of Aes. This video series is one way we hope to shine a light on what helped us choose the beliefs of our heroes and villains.
Episode 1 is on YouTube now. We’ll post each installment. The goal is one episode a week. Enjoy!
Been wanting to buy Aes art prints and books? We now have an Etsy store!
You can purchase art prints and hand bound coil books of the most recent core book from there. We’ll be adding more prints soon. The book is also coming to CreateSpace soon. We’ll share that link when it’s available.
We’re pleased to announce that Aes: Brass Revolution will be partnering with Extra Life and Dell Children’s to present a special fundraising event!
When: Noon, Saturday, November 5th until Noon, Sunday, November 6th
We’ll be raising money through our Extra life team: Team Brass. Using Skype, players of Aes from many areas will take part in a 24-hour marathon game: “Vis for Vendetta.” The session will be recorded and released later. Donate to the team page to show support for the tabletop gamers making the commitment.
We’re looking for 4-8 players who can participate. We so far have 2 who are interested in the entire duration and 1 who’ll join us in the evening. So definitely room for more!
For more details, check out the Facebook event page.
Our first YouTube video! This is an audio recording of a panel at a Texas anime convention. In it, one of our lead developers deals with the question of how to define steampunk. Very insightful for anyone looking to understand how we’re approaching the genre.
This post has been long overdue! Version 8 has been out since April, but a number of technical difficulties have plagued it, preventing us from uploading it to CreateSpace as planned. In the meantime, here are the version’s stats:
As expected, removing content caused a drop in pages from 332 to the current count, a reduction of 34 pages overall. This number is expected to increase, though, as the focus will be more new content in the next version before more cuts to the Expanse are made.
Version 7.5 had 246 faculties, while 8 only has 199. The 47 ones cut were moved to the Expanse and will be used for expansion material. Similarly, 7.5 had 519 mods while 8 has 364. Those 155 mods are now in the Expanse.
Version 8 didn’t only remove content, however. Balms and solvents became playable with this expansion, allowing explorers to heal and damage with chemicals. Aether tinnabulators were also finally implemented, replacing sand shapers. Aether tinnabulators allow for the control of light and introduced needed stealth support. We also did a faculty-by-faculty review, fixing typos and improving wording. This was very helpful for some of the oldest faculties from versions 1 and 2, which were using old verbiage or didn’t explain their mechanics in enough detail.
Sadly, the amount of time since the last post means we’re uncertain how much testing 7.5 had before moving to 8. Version 8 itself came out at HavenCon in late April and has since been at 2 cons and several weekly sessions. We can say that quite a lot of testing did go into it, with aether used several times before release.
Version 9 is planned for release before San Japan – our approximate 1 year anniversary of Aes! Our goal for version 9 is more new content. We already have new and revised talents, a new called shot system, an update to durability, and animal habits done. More faculties and mods are planned, as well.
Aes: Brass Revolution was fortunate enough to be featured on an episode of Texas Steampunk Connection! You can hear one of our developers discuss our motivations, themes, and general thoughts when designing Aes.
You can find the episode here.